iDemolished
Day 1: Well, I’ve always liked destroying buildings. So when Mommy told me about an opening at a local building destruction business ran by iauns (the foreman is part of her book club, and they meet on the third Tuesday of every month for discussion and scones), I reasoned that I was the person for the job. And I don’t think I had any plans for my life, anyways.
Day 2: I did not know a stick of TNT cost only one dollar. Must be that blasted economy.
Day 3: I was given a few tutorial levels to start with, but I ended up making the intern do them while I supervised. Apparently, the buildings I’m knocking down are just pieces of wood stacked on top of each other. I think I could have taken them down with a good shove.
Day 4: Foreman gave me a stack of one dollar bills and told me to go blow out building number four. I used one stick of TNT to do the deed, and then hid the rest in my truck. You can’t get one dollar TNT anywhere, you know.
Day 5: I found out I could rig TNT to explode at a later or earlier time. I guess that’s useful, if I ever came across a building that took more than one stick of explosive to bring down.
Day 6: Given a new type explosive to use. My foreman is impressed with my work, and I’ve been making sure to give that intern plenty of field experience. The kid’s rather sharp, you know. I haven’t heard from him in a while though. I hope he’s finished my dry cleaning.
Day 7: Buildings are getting kind of challenging, especially after the intern left. But it’s not like I needed him anyways. I’m starting to rethink wasting my extraordinary talents on a job as mundane as this.
Day 8: I slid my resignation under foreman’s door, and then went home, retreating back into the recesses of my parents’ basement. I still think I have that car full of TNT, though.
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I’ve spent nearly a week (that just tells you how much I’ve procrastinated in getting this review out) constantly playing this game, and I’ve barely made a dent in it.
The ability to control the falling blocks (to an extent) with the accelerometer is clever, and I enjoy being able to rig bombs to explode at different times. The strategy of buying bombs is also present, as bigger bombs cost more and become less efficient, but are sometimes necessary. And it’s just fun to fill up a building with 60 sticks of $1 dollar TNT and compare it to a building with a single mother-hen bomb.
The campaign of the game is gigantic, filled with several pages of structures to demolish. Progressively harder buildings are made out of some sturdier stuff and are much more difficult, requiring increasingly clever tactics in order to meet your status quo.
I’m always a fan of being able to generate your own game content, and iDemolished has a neat feature that allows the creation of your own to-be-obliterated buildings. The building creation interface is slightly intimidating and confusing at first, but after sifting through all the stuff, it’s pretty intuitive. And it’s a lot of fun making things and blowing them up.
iDemolished is a fantastic game, having the unique ability to keep a gamer enthralled for hours (which is good for the game, but not so great for my sleeping habits, or battery life). The game is streamlined and high quality, and I haven’t had any problem with the crashing or bugs that plagues other promising apps.
For those looking for a pyrotechnic fix, iDemolished is a great way to spend that dollar (well, other than on $1 TNT, of course. But where can you find that, these days?)





